Here is a little platformer game I’ve been working on over the past couple days. I built this as a “just do it” project, and so far I’ve put in about 12 hours. The silly model was (quickly) built and animated by me, as well as the coins.
Here is what happens when you forget to activate the timer on the coin spawning.
Allll the coins…
Successfully implemented the same glitch effect I made with After Effects in Unity, here it is running in real time.
You need to install the Unity Player plugin in order for this to play: http://unity3d.com/webplayer
Playing with C4D and After Effects again, quick little glitch experiment.
Playing around in C4D and After Effects. It’s a bit too wobbly.
Just practicing in Photoshop. I haven’t been sketching as much as I should, so let’s see how long I keep up drawing a little bit everday.
A small clip from some work I was doing with a video layer experiment in Unity. This clip was made with 7 layers, each rendered using simple shaders that I threw together.